Enter the red zone, where everyone starts with 100 health points (HP). A hit strips away 25 HP instead of killing you. Everyone glows blood-red, and the fewer HP you have, the more your vest dims. Watch opponents weaken and finish the job.
Four powerful bonuses are hidden in the arena. Shoot the right target to gain an advantage – you can hold all of them at once. Each acquired orb lights a ring on your vest so everyone can see your power. But once you die, you lose all your orbs and they return to the arena.
After 4 hits, your vest goes dark for 5 seconds. On respawning, you gain 1 second of immunity while the vest flashes – the perfect time to hunt orbs again.